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Omen is a fantasy game set primarily on modern earth. Play will be broadly focusing on magic and magic users, rather than influencing the world in more mundane ways.
At it's core, Omen is a game about people. Strange and dramatic things are happening on a scale that covers the world - and beyond - but the drivers behind dealing with it are people. People are exciting and messy and complicated. Sometimes they do great things, sometimes they get it wrong. They have big, fundamental disagreements about important things. Even in a world which seems extraordinary, people are, when you get down to it, just people.
With that said though, one of the big themes of Omen is that magic is mundane, and exploring what it would be like if magic was just another facet of the world. As a result, there are strong themes of investigation and discovery, as well as the scope of creativity and the power of knowledge. The world is big and exciting, and full of amazing things.
Although the game draws a significant amount of inspiration from the Bible and Christian mythology, it is not a notably religious game. In particular, the question of God has been left out of it - your character's religious beliefs are up to you, and no gods will be appearing in the game. If you are concerned, please feel free to talk to the GMs!
While dramatic and horrifying things can and will happen, Omen is a broadly hopeful game. Bad things will happen, but they can be overcome. Cleverness and creativity are both encouraged.
To ensure fun for all, we encourage players to avoid choosing character goals which involve directly and violently targeting other players. While ‘Allow the rise of a demon’ may involve throwing some other players under the bus, it is still a good character goal. ‘Kill ten other PCs’ is not.
It is possible for your characters to die in setting, and it is possible for your character to cause the deaths of others. However, this is still the modern world - murder is taken about as well as you might expect. Players are encouraged to take retribution in other ways - loss of credibility, destruction of research, and so on.
If your character does die, you will of course be more than welcome to create another character, and the GMs will help ensure that they aren’t disadvantaged by arriving late. Or, who knows. With all the metaphysical weirdness going on, death might not actually be the end…
Omen is inspired by numerous sources, including: