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turnsheeting [2016/09/28 21:38]
gm_jasper created
turnsheeting [2016/10/14 08:14] (current)
gm_kiwi [How To Turnsheet]
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   * A turnsheet period represents one month of in game time.   * A turnsheet period represents one month of in game time.
-  * You have **two major actions** and **one advancement action** during this time.+  * You have **two major actions** during this time.
   * Actions with a plan are more likely to go according to said plan, though what really matters is your skills, quirks, and any other advantages you have in achieving your aim.   * Actions with a plan are more likely to go according to said plan, though what really matters is your skills, quirks, and any other advantages you have in achieving your aim.
   * The deadline for turnsheeting each week is **Midnight Thursday Evening** (that is, midnight between Thursday and Friday). Deadlines are strict - GMs start processing responses on Friday.   * The deadline for turnsheeting each week is **Midnight Thursday Evening** (that is, midnight between Thursday and Friday). Deadlines are strict - GMs start processing responses on Friday.
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 ===== How To Turnsheet ===== ===== How To Turnsheet =====
  
-Each week, you have the opportunity to submit a turnsheet. The turnsheet represents what your character does in period of time between meetings (this is sometimes referred to as downtime). In character, this period is **six months ​long**.+Each week, you have the opportunity to submit a turnsheet. The turnsheet represents what your character does in period of time between meetings (this is sometimes referred to as downtime). In character, this period is **one month long**.
  
 ==== Actions ==== ==== Actions ====
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 Other people are going to be crucial to your actions. They may help you or hinder you. If you are relying on another character to help you, make sure to note their assistance on your turnsheet. If an NPC has agreed in session to do something for you, note that down as well - we play a lot of different people and may forget. It can also help if you tell us how you think the other characters are likely to respond - this helps us judge your actions and responses in kind. Other people are going to be crucial to your actions. They may help you or hinder you. If you are relying on another character to help you, make sure to note their assistance on your turnsheet. If an NPC has agreed in session to do something for you, note that down as well - we play a lot of different people and may forget. It can also help if you tell us how you think the other characters are likely to respond - this helps us judge your actions and responses in kind.
  
-=== Advancement ​Action ​===+=== Character ​Advancement ===
  
-You also get one advancement ​action every turn. This represents your character spending time in study, experimenting with new spells, going through a training montage, or what ever other methods they use to improve themselves. In this action you may choose one of either your //​Background Knowledge//, //Magical Solutions//, or //Skills// and you can take an advancement ​in your selected area as described on their pages. ​+During each turn you also get one character ​advancement ​to spend. This represents your character spending time in study, experimenting with new spells, going through a training montage, or what ever other methods they use to improve themselves. In this action you may choose one of either your //​Background Knowledge//,​ or //Skills// and you can spend one point in your selected area as described on their pages. ​
  
 === Sample Action === === Sample Action ===
  
-//I've got a long-standing enmity with Michael "​Moustachio"​ Gove. I want to ruin his reputation, however, I've got very little information on his personal life. Before I can do anything I've got to investigate him, his habits, and any juicy scandals he may be hiding, so that later I can undermine him before ​the court. I'll dispatch the crack team of orphans I control to follow him whenever he leaves ​the castle, and report back on what they find. Meanwhile, I'll spend a few evenings in the bar buying people drinks, hoping that someone who has heard some juicy gossip will get talkative.//​+//I've got a long-standing enmity with Billy, the precocious and charismatic Linguist. I want to ruin his reputation, however, I've got very little information on his personal life. Before I can do anything I've got to investigate him, his habits, and any juicy scandals he may be hiding, so that later I can undermine him before ​his allies. I'll dispatch the crack team of orphans I control to follow him whenever he leaves ​his house, and report back on what they find. Meanwhile, I'll spend a few evenings in the bar buying people drinks, hoping that someone who has heard some juicy gossip will get talkative.//​
  
 This action takes into account Skills, Background Knowledge, and Solutions you have and are using (To cast a particular spell, or perhaps just to shake down some unreliable '​allies'​),​ resources you control (your orphans might be something you started with or developed in play), gives a clear idea of what you're trying to achieve, and hangs together as a single coherent whole. This action takes into account Skills, Background Knowledge, and Solutions you have and are using (To cast a particular spell, or perhaps just to shake down some unreliable '​allies'​),​ resources you control (your orphans might be something you started with or developed in play), gives a clear idea of what you're trying to achieve, and hangs together as a single coherent whole.
turnsheeting.1475098739.txt.gz ยท Last modified: 2016/09/28 21:38 by gm_jasper