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A little of this, a little of that... Sparcity Nostrum has picked up her craft in a rather haphazard way. In fact, she bears a certain resemblance to Squeeze, the little squirrel she adopted as her familiar. She lives in a ramshackle hut in the middle of Whittleclump Woods, an area whose resident Gaian is a close friend of hers. Far from leading a solitary existence, Sparcity sells food at her local farmers' market and is heavily involved with her local branch of Boggies. | A little of this, a little of that... Sparcity Nostrum has picked up her craft in a rather haphazard way. In fact, she bears a certain resemblance to Squeeze, the little squirrel she adopted as her familiar. She lives in a ramshackle hut in the middle of Whittleclump Woods, an area whose resident Gaian is a close friend of hers. Far from leading a solitary existence, Sparcity sells food at her local farmers' market and is heavily involved with her local branch of Boggies. | ||
- | === Private Backgroudn (visible to GMs only) === | + | === Private Background (visible to GMs only) === |
Sparcity Nostrum had a difficult childhood. One rainy day, she spent her lunch hour rescuing worms stranded on the tarmac of the school playground; from that day on, she was known as Worm Girl. After being ostracised for years, she gradually rebuilt her social skills from the bottom up, but gained a general antipathy towards other people. She now lives in a ramshackle hut in the middle of Whittleclump Woods, an area whose resident Gaian is a close friend of hers. Far from leading a solitary existence, Sparcity sells food at her local farmers' market and is heavily involved with her local branch of Boggies. She cultivates an air of friendly straightforwardness... but she is anything but straightforward. She is a cunning, manipulative witch whose dream is to see cities smothered by woodland and humans put in their place by the Earth Gaians she sees as her true friends. | Sparcity Nostrum had a difficult childhood. One rainy day, she spent her lunch hour rescuing worms stranded on the tarmac of the school playground; from that day on, she was known as Worm Girl. After being ostracised for years, she gradually rebuilt her social skills from the bottom up, but gained a general antipathy towards other people. She now lives in a ramshackle hut in the middle of Whittleclump Woods, an area whose resident Gaian is a close friend of hers. Far from leading a solitary existence, Sparcity sells food at her local farmers' market and is heavily involved with her local branch of Boggies. She cultivates an air of friendly straightforwardness... but she is anything but straightforward. She is a cunning, manipulative witch whose dream is to see cities smothered by woodland and humans put in their place by the Earth Gaians she sees as her true friends. | ||
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=== Magical Solutions === | === Magical Solutions === | ||
- | *Aesthetics: Fudge, Percieve | + | *Aesthetics: Fudge, Perceive |
*Athletics: Consume, Transform, Mimic | *Athletics: Consume, Transform, Mimic | ||
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* Diehard Innovator (-2) | * Diehard Innovator (-2) | ||
* Cursed (-1) - For their somewhat gung-ho approach to problem solving, Hal was cursed to 'think twice'. Now they are sporadically paralysed by indecision as the thousands of possible consequences of their actions flood their mind and drive them to distraction. | * Cursed (-1) - For their somewhat gung-ho approach to problem solving, Hal was cursed to 'think twice'. Now they are sporadically paralysed by indecision as the thousands of possible consequences of their actions flood their mind and drive them to distraction. | ||
- | * Connections (+1) - The White Quill (leaving the contact to the GMs) | + | * Connections (+1) The White Quill (leaving the contact to the GMs) |
* Resource (+1) Storage Room. An airconditioned room somewhere anonymous and reasonably secure where they can keep things safe. | * Resource (+1) Storage Room. An airconditioned room somewhere anonymous and reasonably secure where they can keep things safe. | ||
* Resource (+1) Guaranteed table at an exclusive restaurant with which they have cultivated a strong relationship. | * Resource (+1) Guaranteed table at an exclusive restaurant with which they have cultivated a strong relationship. | ||
* Poorly-Located Gaian (-1) The gaian of the restaurant really hates Henry, though. | * Poorly-Located Gaian (-1) The gaian of the restaurant really hates Henry, though. | ||
- | * Magical Item (+2) A compass enchanted with Ethics magic which can determine if antiques or art are real or fake. The compass is set to 'antiques' (and has the shard of a chippendale armchair in it) but could feasibly be calibrated to work on something else. | + | * Magical Item (+2) A compass enchanted with Ethics magic that can determine if antiques or art are real or fake. The compass is set to 'antiques' (and has the shard of a chippendale armchair in it) but could feasibly be calibrated to work on something else. |
=== Public Biography (visible to all players) === | === Public Biography (visible to all players) === | ||
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=== Private Background (visible to GMs only) === | === Private Background (visible to GMs only) === | ||
- | Hal is something of a hedonist, and the pursues magic not truly from a broad love of the craft that the Filings promote, but from a desire to be First - the First to sample the aesthetic delights of new magic, like the cook who tastes a new combination of flavours for the first time, or the archeologist who discovers a cache of ancient gold after thousands of years. Hal desperately craves new, sensual pleasures in their life, and magic is the latest in a long line of these. This obsession means that they are both incredibly motivated and prepared to do almost anything for a new thrill. | + | Hal is something of a hedonist, and the pursues magic not truly from a broad love of the craft that the Filings promote, but from a desire to be First - the First to sample the aesthetic delights of new magic, like the cook who tastes a new combination of flavours for the first time, or the archaeologist who discovers a cache of ancient gold after thousands of years. Hal desperately craves new, sensual pleasures in their life, and magic is the latest in a long line of these. This obsession means that they are both incredibly motivated and prepared to do almost anything for a new thrill. |
=====Rudy Baker===== | =====Rudy Baker===== | ||
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===Magical Solutions:=== | ===Magical Solutions:=== | ||
- | * Mathematics: Add, analyse, integrate | + | * Mathematics: Add, analyse, integrate, summon |
- | * Aesthetics: Charm | + | * Aesthetics: Charm |
- | * Unspecified: Summon | + | |
===Skills:=== | ===Skills:=== |