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character_creation [2016/09/28 22:00]
gm_kiwi created
character_creation [2016/10/11 19:35] (current)
gm_kiwi
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 ====== Character Creation ====== ====== Character Creation ======
 +
 +**The GM team would appreciate if all characters could be submitted before 00:01 Friday 14/10/16, but you're still welcome to come along and create a character if you find us after this time. **
  
 ===== Summary ===== ===== Summary =====
  
-  * You have 5 advances ​to buy in [[creation_knowledge|Background Knowledge]]. +  * You have 5 points ​to spend in [[creation_knowledge|Background Knowledge]]. 
-  * For each advance in Background Knowledge you get one advance ​in each of [[creation_skills|Skills]] and [[creation_solutions|Magical Solutions]] of the same discipline. +  * For each advance in Background Knowledge you get one point in [[creation_skills|Skills]] of the same discipline. 
-  * You have free positive [[quirks|quirk]]. +  * You have 2 points of free positive [[quirks|quirks]]. 
-  * You may then take up to more positive quirks, which must be balanced by negative quirks.+  * You may then take up to 4 points ​more of positive quirks, which must be balanced by negative quirks.
  
 ===== Who are you? ===== ===== Who are you? =====
  
-The first thing to think about is to ask yourself what sort of character you want to be, be this a bookish ​Witch who's spent their entire life trying to get their local Gaian to notice them, a Demonic cultist who wants to spread their knowledge of the Celestials to the uninterested public, a home-grown ​Witch who is excited and baffled to find out that there are people like them, or many other concepts. The possibilities are nearly endless.+The first thing to think about is to ask yourself what sort of character you want to be, be this a bookish ​witch who's spent their entire life trying to get their local Gaian to notice them, a Demonic cultist who wants to spread their knowledge of the Celestials to the uninterested public, a home-grown ​witch who is excited and baffled to find out that there are people like them, or many other concepts. The possibilities are nearly endless.
  
 Having a solid idea of who your character is, and what their goals are is really helpful to get the most out of a society game, as it helps you know how they will react when faced with hardship, and gives you something to work towards when you are struggling to find things to do. This doesn'​t have a stat representation - but it may help inform the ones you choose below. Having a solid idea of who your character is, and what their goals are is really helpful to get the most out of a society game, as it helps you know how they will react when faced with hardship, and gives you something to work towards when you are struggling to find things to do. This doesn'​t have a stat representation - but it may help inform the ones you choose below.
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 ===== Background Knowledge ===== ===== Background Knowledge =====
  
-Witch's Background Knowledge represents their broad understanding of the theory behind one of the five disciplines of magic identified by the [[culture_and_history|Slough Institute]]. The more a witch understands of a discipline, the more likely they are to be able to recognise effects, guide more freeform applications of magic, and quickly discover or recall information in the penumbra of their discipline.+witch's Background Knowledge represents their broad understanding of the theory behind one of the five disciplines of magic identified by the [[culture_and_history|Slough Institute]]. The more a witch understands of a discipline, the more likely they are to be able to recognise effects, guide more freeform applications of magic, and quickly discover or recall information in the penumbra of their discipline.
  
-Advances ​in Background Knowledge ​are represented by Questions. These represent areas where a witch has put in thoughtresearch, or investigation, and as such any use of Background Knowledge in these areas would be more effective. Example ​Questions ​can be found in the [[creation_knowledge|Background Knowledge]] page.+When you take a point in Background Knowledge ​for a discipline you take a specialisation known as a solution. These represent ​more specific ​areas of effect ​where spells will be more predictablepowerful, and less prone to side-effects. Example ​solutions ​can be found in the [[creation_knowledge|Background Knowledge]] page.
  
-===== Magical Solutions ===== 
- 
-It is a Witch'​s Magical Solutions that determine how they are able to use their magic to affect the world. The more Solutions a Witch knows, the more flexible they are able to be with their magic, although a lack of understanding of the underlying theory may prove to be a hindrance if the Witch is trying to act further outside of their known areas of application. 
- 
-A Solution is represented by a verb, for example the Mathematics verb //Add//. When attempting to cast a spell this Solution can be used to attempt to Add two things - literally or metaphorically. When advancing their solutions, a Witch may take a Solution from one discipline; at character generation these must all be in the discipline(s) in which you took Background Knowledge. ​ A list of known Solutions is found on the [[creation_solutions|Magical Solutions]] page. 
  
 ===== Skills ===== ===== Skills =====
  
-Sometimes magic is too inefficient,​ indirect, or sluggish to be of the most use to a Witch. In these circumstances,​ a Witch must turn to their arsenal of Skills. These are the regular, direct skills that the majority of society can expect to have some of, for example the ability to organise a team of your peers, or the ability to patch up a wound someone'​s taken.+Sometimes magic is too inefficient,​ indirect, or sluggish to be of the most use to a witch. In these circumstances,​ a witch must turn to their arsenal of Skills. These are the regular, direct skills that the majority of society can expect to have some of, for example the ability to organise a team of your peers, or the ability to patch up a wound someone'​s taken.
  
 Some of the Slough Institute'​s more devoted thinkers have observed that different approaches to each skill come under the guiding influence of one of the five disciplines of magic. This is used to break down the representation of Skills into seven skills which can be approached from each different disciplines. Some of the Slough Institute'​s more devoted thinkers have observed that different approaches to each skill come under the guiding influence of one of the five disciplines of magic. This is used to break down the representation of Skills into seven skills which can be approached from each different disciplines.
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 A name - your character is going to name so that other people know what to call you. A name - your character is going to name so that other people know what to call you.
  
-A background - everyone has history, and you should know where your character has come from.+A background - everyone has history, and you should know where your character has come from. This is private, and only serves to give the GMs a better understanding of who your character is.
  
-Any links to factions - there are a number of factions in the game which players could start the game as members of. If this is true for your character, make sure to mention it.+Any links to factions - there are a number of factions in the game which players could start the game as members of; starting as a member of a faction is not required, but gives your characters access to extra information at game's start, as well as some faction-specific quirks. If this is true for your character, make sure to mention it. **You may start play in up to one faction, only** but you may attempt to join others in play. It should be noted that attempting to join two factions which oppose each other will have significant consequences for your character.
  
 A public bio - each character will have a short - //short// - public biography that all the other players can see which represents what is commonly and publicly known about them. A public bio - each character will have a short - //short// - public biography that all the other players can see which represents what is commonly and publicly known about them.
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 ===== Advancement ===== ===== Advancement =====
  
-Every turn a character ​takes an advancement ​action. This is them training, studying, or otherwise developing their skills and magic. This action can be taken into gaining an advancement into any one of [[creation_knowledge|Background Knowledge]],​ [[creation_skills|Skills]], or [[creation_solutions|Magical Solutions]]. From the //end// of that turn you will have the advancements as described on the relevant page.+Every turn a character ​has an advancement. This is them training, studying, or otherwise developing their skills and magic. This action can be taken into gaining an advancement into any one of [[creation_knowledge|Background Knowledge]], ​or [[creation_skills|Skills]]. ​You will have the advancement from the //end// of that turnsheet.
  
 ===== Template ===== ===== Template =====
  
   Name:   Name:
-  Faction(s):+  Faction:
   ​   ​
-  Background Knowledge ​Questions+  Background Knowledge:​ 
-  * //​Example ​Question ​Here//+  * //​Example ​Solution/​Specialisations ​Here//
   ​   ​
   Skills:   Skills:
-  * //Example Skill (with governing discipline) Here/+  * //Example Skill/Subskill ​Here//
-   +
-  Magical Solutions:​ +
-  * //Example Solution ​Here//+
   ​   ​
   Quirks:   Quirks:
character_creation.1475100027.txt.gz · Last modified: 2016/09/28 22:00 by gm_kiwi